Monday, January 24, 2022

Video games (Assassins Creed)

 First Video game

  • Spacewar! (1962) First game on video screen
  • Drafts (Nimrod Computer, 1952) First game technically although no video screen but instead with lightbulbs
  • Computer Space (1971) First Commercial video game 
  • Pong (home version, 1974) First game available at home 

Arcade

Japanese Arcade Boom - Game called Space invaders released in 1979

American Arcade Boom - Centipede and Asteroid 

Bedroom coders and UK micros 

1980s video game crash

Japanese console BOOM - Mario comes out and Street Fighter 2 (1991)



 
Playstation/Sony would advertise at Ministry of Sound 

Doki Doki got talked about on the Sun about its extreme themes 

Games are mainly digitally distributed 

Specialised - does one thing very well 

What makes it specialised?

  • Exclusivity to certain platforms 
  • Has a specific audience of a core gamer 
  • Interactive form of media 
  • Often competitive 
  • Specific goals/achievements
  • You can play with other people 
  • Immersive - provide escapism 
  • More expensive than other media forms 
  • Freemium games - "Free" game with micro-transactions
  • Longer length spent on games 

Pre production:

  • Core concept of the game - target audience, gameplay mechanics, story 
  • Proving there is a market - making sure there is an audience for your game who would be interested in playing it 
  • Figure out the game mechanics
  • Market Research 
  • Story planning 
  • Planning and designing 
  • Making a timetable - establishing a deadline for certain tasks 
  • A prototype is made - usually to show investors 

Production and Post-Production:

  • Source code is developed 
  • Character models are designed 
  • Voice actors are hired and assigned to roles 
  • Coding 
  • Use engines (Unreal, Premiere Pro, Unity)
  • People get contracted in 
  • Animations are made 
  • Mo-cap (motion capture) make realistic movements in the game 
  • Game is tested for bugs 
  • Alpha and Beta builds are made 
  • Patches are released to fix certain issues 
  • Maintenance 
  • If a game is never finished... it gets stuck in development hell 

Marketing and Promotion:

  • Games are shown at trade shows like E3
  • Teaser trailers 

Assassins creed Valhalla:

  • 17.2 million views on trailer 
  • Costumes connote viking theme 
  • Narrative of battle 
  • Binary opposition of how the king presents the vikings of how they actually are 
  • Dark lighting gives it a gritty feeling 
  • Fantasy setting - escapism and wish fulfilment - the opportunity for audiences to live out violent fantasies 
  • Historical references - appeals to history fans - history mode included 
  • Intense soundtrack, dark electronic pop music which allows the game to appeal to a larger audience 
  • Highly immersive using film techniques with a range of cinematic shots
  • The king casted as the villain through dark lighting around him and their smug facial expressions 
  • The viking hero is represented as the underdog  
  • Makes many intertextual references to films - garners a larger audience 
  • No gameplay 

Xbox one:

  • Dashboard full of games 

Assassins Creed Unity:

  • Hybrid genre of science fiction and history 
  • Game gives several disclaimers 
  • Was developed by Ubisoft Montreal 
  • Lets the player know that it saves automatically 
  • Game starts off with a tutorial 
  • Provides settings allowing the player to adjust visuals, audio and other things 
  • Barriers to entry with people struggling to play 
  • Soundtrack is suitable for action 
  • HUD
  • Stealth 
  • Uncanny valley of faces looking realistic but not quite
  • High production value
  • Escapist 
  • Multiplayer aspect 
  • Rated 18 

Fallout 4:

  • The pad vibrates to create tension
  • Post apocalyptic game 
  • Offers character customisation 
Video games are highly polysemic - offer a variety of responses 

How does Ubisoft guarantee financial success? 

  • Mainstream - high production values 
  • Cinematic cutscenes 
  • Open world 
  • High budget 
  • Advertising and promotion 
  • Pre orders 
  • Early copy reviews from streamers or influencers 
  • Pre-made audience 
  • First game was not a critical success but sold very well 
  • Genre: Historical, Action, Stealth, RPG, Open world, Sandbox, Sci-fi
  • Offers escapist fantasy 
  • Social interaction (fomo)
  • They all look the same except location changes and sometimes the character as well 
  • Continuation of the story 

Ubisoft 90s

Rayman:

  • Platformer 
  •  Android, Atari Jaguar, iOS, Microsoft Windows,
  • Children 
  • It was praised for level design 
  • Loved by fans 

Assassins Creed Brotherhood:

  • Action adventure, Open world, Stealth
Ubisoft are a conglomerate that focus on games 

  • Just dance is a family game that people who don't play games might play 
  • Output a variety of games for different audiences 

David Hesmondhalgh - Cultural industries 

  • Ubisoft have minimised risk and maximised profit at every stage 
  • Horizontal integration is when a company acquires other companies in the same sector 
  • Ubisoft are highly specialised 
  • Their movie allowed them to diversify to a larger audience 

Ubisoft facts:

  • 4th largest company 
  • Established in France 1986 
  • Focus on producing AAA games 
  • Publishes game in variety of genres 
  • Horizontally and Vertically studio 

Curran and Seaton - Power and media industries

  • Media is controlled by small number of companies driven by profit and power 
  • Media concentration limits variety, creativity and quality 
  • More diverse patterns of ownerships can create more varied and adventurous media productions
Ubisoft suck
  • Milk their games 
  • Provide high barriers of entry - limit competition
  • Games are extremely similar 
  • Games are too big 
  • Ubisoft offer a standardised and generic product 
Explain how ownership shapes media products. Refer to Assassins creed 

  • Ubisoft 
  • Ubisoft montreal 
  • Circulation 
  • Ideological implications 
  • Curran and seaton
  • Funding 
  • Political bias 
  • Funding 
  • Hesmondhalgh 
  • Multiplatform 
  • Major, multinational publisher
How does Assassin's creed being made by a really big company make it what it is?

  • Big budget means more money for resources 
  • High production value 
  • Brand loyalty from other games 
  • Extremely detailed open world offers audiences escapism 
  • English to appeal to international audiences 
  • Multiplatform release 
  • Iconography of assassin on front cover 
  • Extreme hybrid genre 
  • Appeals to many audiences 
  • Sold a million copies 
  • Game is bland
  • Game is boring 
The effective of regulation of media products is largely impossible due to digitally convergent technologies 

PEGI is an advisory regulation:


  • Not very effective regulation in the UK 
  • Can get parents to purchase game for you 
  • Can download it digitally 
  • Some game shops might sell it either way 
  • Pirate games to get the for free 

Why is Assassins creed offensive:


  • Depicts Christianity as the bad guy 
  • Actual racism in the game 
  • Discriminatory language 
  • Lots of killing 
  • Fantasy violence
  • Sexualisation
  • Sexual threat 
  • Blood (however audiences are given the option to turn it off)
  • Swearing 
  • No choice to be male or female 
  • No options for non binary
  • Imitable behaviour 
Grand theft auto murder in Thailand 
Manhunt game about snuff film 
Doki Doki suicide cases 

Moral Panic - story blown out of proportion 

Hypodermic needle theory:

audiences were passive. One of the reasons for this is because of Albert Banduras. EEF media has a direct effect on audiences. Audiences accept whatever they see

  • A doll is not a person. Its a toy]
  • Children are watching a role model 
  • Children are more easily influenced 
  • Those with cognitive disabilities might be vulnerable 
  • Those with mental issues are more likely to be affected by certain depictions 
Henry Jenkins - Fandom
George Gerbner - Cultivation 
Stuart Hall - Reception - an assumption that there are many ways in which an audience can receive ideology of producer 

Reception:

Preferred 

  • To be successful or powerful, you must kill 
  • To become powerful, you must become the strongest and most dominant 
  • Violence is normal 
  • That thinking and acting fast should be rewarded 
  • That violence is in fact essential 
  • Being an assassin is an acceptable occupation 
  • Sometime takes an anti-monarchy and anti-establishment ideology 
  • Story is complicated and involving and audiences should concentrate really hard to understand it 

Oppositional

  • Violence is bad 
  • Assassins are bad 

Negotiated

  • Violence isn't good but if it's to beat the monarchy then its acceptable 
  • I hate violence but I love playing the game for story
  • I hate the story but I love the violence 

Aberrant

  • I play assassins creed to become an assassin in real life 
  • The game is actually real 

Cultivation:


Seeing something over and over again reinforces an idea 

Fandom: 

People make video games a social interaction 

Violence in assassins creed is fantasy violence 

Fandom:

  • Create their own media products from it such as fan edits 
  • Share their love for it on fan forums and discuss things about them
  • Create their own fanfic of it 
  • Cosplay to find other people that like the thing they do and get to be their favourite character
  • Textual poaching - when fans view a media product, they're taking it and doing something very different with it 
  • Deciphering secret language found in games. By including this language they are appealing to the super fans 
  • Fan music videos
  • Fan pony edit of assassins creed genre hybridity 
  • Nintendo always takes down fan made things 
  • Allowing fans to interact with media products allows free promotion

Clay Shirky - End of Audience 

argues there is no such thing as audience anymore as we create our own 

  • audiences writing their own version of the game's events 
  • creating weapons from the game
  • Experts recreating parkour moves from assassins creed 
  • Reaction videos 
  • Create own fan trailer for a WW2 assassins creed. Borderline professional choreography with decent editing
A lot of fan created stuff lets them show off their artistic and editing skills 


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Exam Notes

 Component 1: Section A 2 mins per mark  Kiss of the Vampire comparison with unseen film poster  Media Language  Representation  Woman Magaz...